I did not manage to game that much this month, mostly because of the many deadlines both the Tiger and I got. Despite that, I got excited about a couple of role-playing games (Dread and Fiasco) and the Tiger finally got his full set of Smash Up (and all the available expansions) and the Big Geeky Box to store everything in.
So I thought this would be a good time to talk about my latest experience in playing Eldritch Horror. (FINALLY)
Inside the Box
Here’s one thing you should know about Fantasy Flight Games – they have a good load of game components.
Within Eldritch Horror itself, there were:
- Eldritch Horror World Playing board
- Character Profiles
- Ancient One Profiles
- Asset Deck
- Spell Deck
- Condition Deck
- Artifact Deck
- Mythos Cards (Blue, Green, Yellow)
- Other World Cards
- On-The-Road Cards (Jungle, Sea, City)
- Country Encounter Cards (Asia, Australia, America, Europe etc…)
- Expedition Cards
- Ancient One Quest Cards
- Ancient One Research Cards
- Character Counters and Stands
- Monster Counters (Normal and Boss Monsters)
- Clue Tokens
- Eldritch Tokens
- Train and Boat Tickets
- Quest Markers
- 1st Player Marker
- Doom Counter Ring
The Game We Played
Since this is a cooperative game, we would win or lose together. I played a 3-player game with Jenevee and Jezel (my cousins) against the threat of Azathoth. I chose Trish Scarborough, the spy who could gain clue tokens if she starts a turn without one. Jezel chose Lily Chen, the martial artist who could spend Health or Sanity tokens to heal the other. And Jenevee chose Diana Stanley, who could discard all monsters on a space with a cultist or move the cultist to another space. We were quite a dynamic team.
Unlike Elder Sign and Arkham Horror, the Mythos Phase is not as straightforward. Each Elder Being had a different stack of Mythos cards, which may involve beneficial, neutral, or awful events (mostly awful). And while this game is for 1 to 8 players, the scaling mechanic is much better now, so you can enjoy a level playing field whether you’re playing a solo game or a game with eight people.
What I really liked was how each game was going to be different, because the defeat requirements for each Ancient One is different. With the added mechanic of the expedition and the condition cards (which slow you down), the game calls for more on-the-spot strategizing, especially with more brutal mythos on the way.
Gameplay Winners: Team Win
Eldritch Horror was designed by Corey Konieczka and published by Fantasy Flight Games. For more information, click here.